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Empire at war executor
Empire at war executor













empire at war executor

Cutscenes are handled with a simple zoom of the camera, by the way - no pre-rendered stuff here. You typically won’t get need to get terribly close to the action just because of the whole scope of the game. From a distance, the textures are fine enough to play with. Skirmish allows you to play an individual battle in space or on land, and Galactic Conquest lets you take over the galaxy planet-by-planet, often with different objectives.Īesthetically, the game looks OK (and looked fine for its time, I think). Campaign lets you play as either the Rebels, Imperials, or Zann Consortium in your bid to essentially take over the galaxy. It has several game modes, including campaign, multiplayer, skirmish and galactic conquest. You command units, which are often composed of smaller parts (ie, a TIE-Fighter or X-Wing squadron). The game itself plays a lot like Company of Heroes (which came out after SW:EaW and SW:EaW:FoC). It was developed by Petroglyph Games, a company formed by the last group of Westwood Studios employees ( Command and Conquer, anyone?) to leave before Westwood was assimilated into Electronic Arts Los Angeles. Forces of Corruption added in a third, criminal element: you can play as Tyber Zann, a up-and-coming crime lord and leader of the Zann Consortium. Later that year, an expansion pack entitled Forces of Corruption was also released (for the full title of Star Wars: Empire at War: Forces of Corruption). It is set between episodes III and IV, and lets the player relive some of the greatest moments between those two episodes and further. Star Wars: Empire at War is a real-time strategy game that came out in 2006.















Empire at war executor